Art In Games
Photorealism
Photorealism is where they bace everything on the real world and try and make it as realistic as possible, it uses such things as reflections and shading to give the effect that someone is there in the game.
Grid Racedriver, In this game it allows the user to play the game like they are the driver of the car, This game uses shadeing and reflections e.g light or other cars, to give of the effect that the user is in the car and they can see the other cars see the light reflecting onto the car, also in the game when a car crashes or a other car hits the car they are driveing the car will be damaged depending on how hard or how serious the crash may be like if a other car hit there car from behind then the bumper may come of but say if there car hit a wall the front of the car will be very damaged compared to the back. Also the intearier of the car is very acurate and in such detail that you can see the stitching on the steering wheel This game will link in with the artist Edward Hopper because of the way they use colours and shadeing effects just like the artist.
Fifa 13
, in this game it allows the user to play the game like they are watching a game of football or like they are the footballplayer, the footballplayers are seen in such detail that it looks like them in real life and each footballplayer has there own stats and there own style of play just like in the real world, and in this game the user can see the crowd jumping about chanting and when they score the crowd will jump up just like in the real world. also each of the characters have there own facial expreshions e.g shocked happy, angery. also the way they have there own look like stubble or the way there hair is styled.

Realism
Realism is the real world made into a painting or a game, it uses lighting and shadeing effects to show that the game or the painting is 3D and is in the real world, also realism uses facial expressions and movements to make the game or painting come to life a look like to user or observer is really there and is seeing the game or painting through there own eyes.
Edward Hopper
Edward Hopper is a very good painter, he uses shading and lighting effects to show his work, he mainly does pictures of buildings and people, he makes it look realistic because of the tones he uses and the shadeing he does. This compares to the photorealistic games because of the the lighting effetcs and the shading in most photorealistic games they uses lighting effects e.g sun on a car, to sypolise that the user is really there, just like what Edward Hopper does with his work.
Cel Shadeing
Cel shading is a form of art style similar to comic books, It's similar to them because Cell shading is supposed to make a 3D model look exactly like the model was drawn by a hand or by a painting.


Pop Art
Pop art is meant to look like the artist has drawn the work up and it naturally looks 3D, The artist will use bright and bold colours in there work because pop art is a very bold and very bright genre.
Cyberpunk
Cyberpunk is a postmodern siencefiction genre, it features mostly science fiction things like aliens and space but in its own way, cyberpunk is usually made to be put into a 3D concept but could be put into a 2D.


Art Deco
Art Deco is a very Artistic style it shows of the slightistic of details like shading and colours, this style is a very interesting one, i really like this style because it really shows of the shading and i feel that it is what art is all about and i feel that most games should be designed around this
Exaggeration
Exaggeration is a game style that is baced around things being well to small or way too big for the world, also the game characters could be way to oversized or way too small also the games music or weapons could be over powerd or too loud.
Pixel
Pixel is mainly baced around 2D, pixel doesnt show much detail but the games are usesly quest games or text based games, each but of the games have there own pixels.
Gothic

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