Tuesday 27 November 2012

HCI Technology task (Assiment 1)

  
  HCI stands for Human Computer Interface this can be designed to be as intuitive as the game player wants.

Screens are used to display the game and there are many ways to display the game such as computer screen this type of screen is usually used for pc games and that’s it and then you have got TV screens these are usually used for xbox, ps3 and any other games console. A phone screen is used in two different ways you have touch screen phones where you can interact with the game instead of just using buttons or keys and then you have got a non touch screen phone where the phone just displays the game you are playing. There are such handheld consoles like the Nintendo DS where they have 2 screens one screen to display the game and another ‘touch’ screen where you control the game. Recently 3D gaming has fell into the mainstream and there are such games as Batman that can be played on a 3D TV these TV’S display a game in 3D by using special effects where the TV Produces 2 images and puts them together to show the game in 3D, a good design is key for the user s experience just like the 3D TV lets the user feel like they are in the game.



Keyboards are used to play a game but they can be used to type text as well, keyboards are usually used to play pc games but they can also be used to play Xbox and ps3 etc but you can also Get keyboards for the ps3 and Xbox that can be used for text such as names or saving the game. There are such games as world of war craft that need a keyboard to be played. A good design would help the user play better in a text based game. Also the user would enjoy the experience more with a more high quality key board


Motion detectors is where the gamer is the controller, the game console sends of inferred signals to the gamers body to detect there movement. This has become very popular these days with such things as kinect, kinect was the first ever motion detector device and has now made other companies like Nintendo and Play station think about their technology. On the right are some pictures of motion detector devices. A good design for a motion detector would be something that can fit ether onto of a TV or on a table because if the motion device didn’t the user would find it very difficult to place the device somewhere so they can play it



Headsets are used to communicate with other gamers when you are playing online, but in recent years there have been such headsets called turtle beaches where you can hear the game through your headset and be able to pick up enemy footsteps and gunfire from a far distance. On the right are some pictures of headsets. A good design for a headset would be something that could fit on the users head no matter what size it is, the headset has to be not too bulky or the user would find it very uncomfortable to wear so this is key for the headset design   to be good.



A Camera can be used in different ways, if you are using a camera on a Pc then you will usually use it for things like msn or Skype but if you are using one on a gaming console you usually use it for the gaming needs even though you can use it for things like msn and Skype on the gaming console. The first ever gaming camera was the I toy and that was for the Ps2 this camera meant the gamer could see them self in the game and interact with the game in many ways. But in recent years the gaming camera has changed and the technology has improved like the kinect this is a camera but it is also a controller as well. On the right are some pictures of cameras. A good design for a camera would be something that is small but powerful also the design has to be something that could fit onto a TV or a table if this does not succeed this then the user would not be able to use the camera



A GPS can be used in different ways such as a GPS can be used to help people get around places also a GPS could be used to power phones, but there is a game called geocash a gps is used to find a box of something and when the user finds the box they can take the thing out of the box a replaces it with something else, a good design for a GPS would be something that is small so the user could carry it about and something that works fast  and has a clear screen so the user can see it clearly when they are using it


A compass is generally used to guide people round places by using north, south, east and west, but a compass can be used in a game such as a game on a ds where you move the ds around and on the bottom screen there is a compass and on the top there is a environment where if you find a monster you have to kill it but to move you have to use the compass. A good design for a compass would be something that is small so the user can carry it around also it has to be basic so the user can read it



Joy sticks are used on pc games, they are used to control such things as (planes). The joystick works on a ball joint and can move left to right up and down and can go round in a full 360⁰, the joy stick also has a trigger button on the back of it this is for if you are playing a game like Flight Gear and you need to use guns. You can also get special joysticks that are made for games like Flight Simulator these joysticks are special because they have an accelerator attached to the side of it. On the right there are a few examples of joysticks, the better the quality of the joy stick the more enjoyment out of it this is because if the joystick was very basic and simple the user would feel that to play something would feel exactly the same as how the joy stick is designed simple and basic but if the joy stick was more high quality then the user would feel that the game that they would be playing would be exciting and challenging.



Pads are gaming peripheral used to control the player character in the gaming environment; pads respond to a pressured stimulus, they are created to the gamers comfet, they respond to analogue signals instead of digital and are now made wirelessly. Pads are used on such gaming consoles like the ps3 and Xbox. On the right there are some examples of pads. A good design for a controller would be a design that is simple because if a controller pad was full of lots of buttons and triggers then the user would find the game to be very hard and complicated to play.


Touch screens are interfaces used to make the gaming environment more realistic, it is used in IOS’s DS and Ps Vita. Touch screens can be used in many creative ways such as pens and your fingers. Touch screens are now becoming more popular within the mainstream of gaming. A good design for touch screen would be something that is big because generally a bigger touch screen works better than a smaller one and everything on the touch screen works because if the user found something to be wrong with the touch screen then the user would not enjoy the experience of the touch screen
 




Steering wheels are usually used in racing games, a steering wheel works on a pivot joint and can move from left to right just like a real car steering wheel. The steering wheel can be used in some games like need for speed and dirt 3. The steering wheel was made to make the gamer feel like he/she is in the car driving the car not just playing the game. On the right there are some pictures of steering wheels. A good design for a steering wheel would be something that the user would recognise to be a steering wheel if this doesn’t succeed to the user’s needs then the user would fine the steering wheel to be very annoying and hard to use



Pointing devices work by inferred signals sent from the gaming console. An example of a pointing device would be the wii the wii was designed for that the gamer to interact with the game in such ways as moving there are about or moving position. A good example of a game the uses this technology would be Mario and sonic at the Olympic Games. This technology is being used more now and becoming more popular with such company as Play station. On the right there are some pictures of pointing devices. A good design for a pointing device would be something that the user could fit in their hands the smaller the better because if the user had a big pointing device they might find it difficult to play with because of the size of it and the device could be too heavy







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